Friday, February 7, 2014

The Daily Table: A Redistribution Revolution


How often to you reach to the back of the case to find a gallon of milk with the furthest away expiration date? How often do you think twice about buying a loaf of bread with a "Sell By" date looming in the near future? We all are culprits of selective shopping: we want to get the best value for our dollar and we don't want moldy food.

Have you ever wondered what happens to all the food with undesirable "Sell By" dates? Well, according to estimates by the Environmental Protection Agency, 40% of the food in the United States is thrown away each year, uneaten. That 40% amounts to about $165 billion worth of supposedly "expired" food removed from grocery store shelves annually. The fact remains, however, that most of this food is perfectly edible - people often just misread food labels which leads to excessive waste.  For example, a box of cookies with a "Sell By" date of February 1, will be taken off the shelves quickly after, as most customers misperceive a "sell by" date as an expiration date.  As a result, grocery stores simply dispose of tons of perfectly acceptable and healthy food.

Doug Rauch, former president of grocery chain, Trader Joe's, began searching for an innovative way to decrease the amount of food wasted each year.  The extreme amount of food that is simply wasted coupled with the high percentage of Americans lacking appropriate nutrition and access to healthy foods alarmed Rauch so he started looking for ways to remedy two problems: eliminate food waste and serve those who are in need of nutritious, affordable food.  Rauch has extensive experience with the food world, and has had first-hand experience with the problems grocery stores face with leftover and overstocked food. He has also observed the growing need for affordable and healthy foods, especially for Americans living in low-income "food desert" communities.

His innovative solution comes in the form of The Daily Table, a grocery store that will repackage, prepare, and sell overstocked goods from supermarkets in the area. The goods sold at Daily Table will be sold at highly slashed prices, so as to make food more accessible to low income populations.

Rauch identified a problem and creativly identified a solution that, while novel, isn't necessarily new. Rauch, in an interview with NPR last year, highlighted the food redistribution that food banks have been doing for decades. So, in this sense, Rauch's innovation is appropriate creativity. He identified a problem, recognized solutions previously attempted, and built upon those solutions to create Daily Table.  Rauch said recently in an interview with the New York Times, that as Americans "we're uneducated" and "because [food] is so inexpensive we can afford to throw away food."  Rauch hopes that the Daily Table will not only provide quality, inexpensive food to those in need it will help everyone "become better informed."

As to whether or not The Daily Table and Doug Rauch means a paradigm shift in the world of food, it's a little too soon to see. My prediction? I think we'll be seeing a lot more redistributed food and healthier, more sustainable communities in the near future.



Dat Glass: How Google's New Optical Tech Could Reshape Intimacy

It wouldn't be a totally sweeping generalization to say that humans have had sex since the beginning of history. In fact, humans had been doing that long before the notion of recording a history was ever conceived. The methods of accomplishing this type of intimacy have generally not undergone any sort of paradigm-shifting changes in the last several centuries, and while social and cultural perceptions surrounding the act have certainly vacillated throughout history, the actual facts of the sexual matter have largely stayed the same. Until now...



Google has developed a new model of computer which seeks ubiquity in the user's perception. Dubbed Google Glass, the new technology provides the user with smartphone-esque internet capability via eyewear headset. It is essentially a pair of glasses that projects information, apps, and internet functions onto a very thinly opaque surface interposed onto whatever the user happens to be seeing. This allows for multiple fields of view to enter a person's visual spectrum, enabling the user to see multiple layers of information simultaneously.


Although the project is the brainchild of an entire team of people, it's not entirely difficult to trace the roots of an American technocratic desire for this kind of technology. According to recent reports, the NYPD has attained several trial models for possible application in law enforcement capacities. Yet even aside from matters of practical utility, isn't a subtle desire of most technologically-inclined Americans to someday be able to access a ubiquitous computer? The increasing rate of smartphones and cell phones as a pervasive phenomenon attests at least in part to this often unspoken trend. In our cultural notions of the future, aren't people oftentimes able to access computers more readily and with greater ease? How many of us fondly envision a future in which we're able to check email accounts or Facebook while staring off at the beach? During lectures? ...during sex?


Apparently many people have had this thought. A new app developed by students at Central St Martin enables Google Glass users to sync their individual visions to be able to see exactly what the other person is seeing. "Sex with Glass" intends for linked-up users to be able to engage in the act of intimacy while being able to observe it from multiple vantage points. By modifying the possibility of voyeurism above and beyond anything previously imagined, this technology could introduce a fundamental shift in the human approach to sexuality. This is not to say that it will-- rather, it suggests the potential of a new way of perceiving a universal phenomenon that could force our culture to re-evaluate its understanding of interpersonal intimacy. Is it going too far? Or is this simply a natural permutation of technological innovation? I'm not saying that the answers to these questions are simple, nor that they exist to begin with. I'm saying that the need to ask these questions at all suggests that even the mere idea of "Sex with Glass" introduces a new mode of thinking functionally about something that's remained actually and physically static for the majority of human history. And that seems pretty creative.

The ramifications of this new way of thinking are as diverse in method as they are in individuality. If this app disgusts a particular individual, it may serve to better articulate their own conception of what sexuality is and should be. If this app does succeed in instrumentally changing the human experience, then psychological and sociological approaches to sexuality would have to be modified to keep up. Psychoanalysts would have a field day. Regardless of any changes the new technology erects, it forces people to critically think about something fundamental to the human experience in a different way. Is this not what Picasso achieved with Cubism, or Freud with Psychoanalysis? 

Kaufman and Beghetto's "Four C Model of Creativity" would be entirely subsumed by this paradigmatic shift. Whether it's a personal interpretation of experience, banal everyday creativity, professional creativity, or eminent creativity, a new approach to a universal underlying experience expresses every type of creativity--even if only tangentially--because that experience is a linchpin of how we do almost everything. Am I getting too Freudian? Still, I think it's fair to say that a fundamental change in human sexuality would mean at least a minor change in most facets of personal interactions. 

Don't get too excited, though. A new pair of Google Glass shades will run you upwards of $1500. And you have to sign up and be eligible for Google's Glass Explorer program. That said, the first home computers cost the equivalent of something like $7000 in 1981. And whatever happened to those?




Hospitality - Coming to a Social Space Near You

I grew up in Corona, California a town just southeast of Los Angeles.  Although it seemed as if there were countless citizens in Corona due to the traffic, the commuter town only has a population of about 158,000 people.  I had lived with my uncle and aunt in the city of Lincoln, Nebraska for about three years before coming to college and I found Lincoln has a population of over 250,000 people.  Of the two cities, I experienced a stronger sense of community in Lincoln than in Corona.  Part of the fact was due to the lack of community between neighbors; however, I feel another contributing factor was the school system.

My elementary school in California ran on a track based system.  This means my school was split between four different tracks A - D.  The track system was an alternative to the traditional school pacing, allowing for more frequent but only month long breaks.  In retrospect I realize I would rather be on the traditional school schedule because my friend group was determined by who was a part of the same track as me.  I didn't live near my friends and it was very difficult to see my friends during the breaks.


Inspiring a sense of community across many European cities designers Ania Rosinke and Maciel Chmara started Mobile hospitality which provides a forum for people in urban and disconnected areas to come together and share a meal.  Their designs are featured in the Museum of Applied Arts', known as MAK, Nomadic Furniture 3.0 exhibit.  Their goal is to create innovative and functional furniture while maintaining public responsibility and initiative.  Chmara and Rosinke's Mobile Hospitality project has furthered their goal of promoting public responsibility and initiative by encouraging social interaction and community.  Sharing a meal and common space is an easy way for people to engage in conversation away from the hustle and bustle of the big city and in a more intimate setting.  Weisberg's comments in Creativity: Beyond the Myth of Genius Chapter 4: Creative Problem Solving mentions "Expertise in Other Domains" and the application of expert knowledge in a certain field to a new or different area.  Chmara and Rosinke's ability to create mobile and functional furniture was directly applicable to building a functional kitchen.  However, the creative problem solving is seen in the purpose of the mobile kitchen.  Where Chmara and Rosinke's earlier designs were intended for personal use, this new and creative design has stretched beyond the boundaries of the home and into the public sphere with a cause to connect people.  Below is a video and a couple links displaying the culinary and artistic abilities of the dynamic duo.


Mobile Hospitality
mobile hospitality by chmara.rosinke


Theo Jansen's New Species: Strandbeests

          Dutch artist, Theo Jansen, is responsible for the creation of a completely new breed of art. Jansen’s Strandbeests, or beach beasts, walk the shores of his childhood home in Holland. They began in a computer program and were born into the world in the form of plastic tubes, nylon thread, and adhesive tape. Strandbeests need no engine of any type as they move in accordance with the strength of the wind and the moisture of the sand. The animal’s brain is a system of tubes and airflow that directs the body where and how far to travel. The Strandbeests pass along their DNA in the form of tube and tape measurements corresponding to the most durable of beasts. These numbers constitute the genetic code of the beasts most likely to survive and reproduce. Reproduction takes place through a “virus” in the mind of the individual recreating the Strandbeests. Jansen’s continues his work so that one day the beasts will evolve without human intervention.
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          Strandbeests’ novelty and potential practicality correlate with Sternberg’s idea of creativity. Jansen seemed to have worked backward with his Strandbeests. Their design originated in a computer, yet he constructed them from the most mundane of ingredients. These works can be seen as pieces of art alone. Their design and fluid, yet mechanical movements are unique. It is incredible that they run merely on the force of air and texture of sand. Jansen has accomplished a new feet in that the these objects are able to stand alone and move without the use of electricity. Not only are the extraordinarily simple compositions of these works of art just as stunning as their prehistoric shape, but they are equally as inspirational in their application to real world needs. The engineering field has taken notice of Jansen’s history in physics, aeronautics, robotics, painting, and Strandbeests in order to create technological advances with minimal environmental impact. The uniqueness of these creations and the shift they have given the world of machinery have been embraced more and more by the public, especially since Jansen has started seventh run of Strandbeest design. The genius of these creatures may find their roots in Jansen’s childhood in Holland during the 1940s.
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Jansen was a child during the time of the Dutch Hongerwinter, a huge famine in the Netherlands during WWII due to Nazi occupation. Thousands of people died while he and his siblings recall having had a diet of milk powder and charcoal for months at a time. It seems that Jansen’s inability to depend on his environment surrounds the wonderfully independent, self-sustaining creation of the Strandbeests. It is as if they represent his response to the environment. The very image, construction, and pragmatism of the Strandbeests exemplify Jansen’s incredible capacity for mental imagery and his creativity-relevant skills of working through much complexity and approaching art and engineering in a counter intuitive way. The result is a unique form of art with exciting potential for environmental and societal impact.

           


            

Of Blankets and Cookies and the Creativity of Convenience


While the human condition is a rather confusing hodgepodge of ideas, emotions and answering the "Great Questions" of life, there are a few things in life that are absolutely one hundred percent certain. For instance, try as you might, you will never properly put in a USB on your first try. It’s impossible. Along the same lines, it is a well established fact that winter in Chicago is going to be cold. 
At least there are lumberjacks.

There is nothing inherently creative about the cold. However, what continues to amaze me is how human beings DEAL with the cold. And I’m not talking wearing four layers while having in your toes tucked in boot heaters (although on the topic of creativity, as a former skier, if asked, I think I would marry whoever made electronic boot heaters). I’m talking about essentially having everything you need at your fingertips so there is virtually no reason to go outside. 

It used to be that if you wanted to eat in the winter, you either had to stock up, or go out and get food. No longer! You don’t even have to order takeout, you can literally have someone go grocery shopping for you (https://www.instacart.com/store), and that’s not an online grocery store. That is a website that hires personal shoppers to pick out your pears for you. On that note, it’s not entirely new to have food delivered to your house, but it is exciting when thing
You're welcome.
s like https://insomniacookies.com/ pop up with the ability to deliver hot cookies to your doorstep. Yes, you heard me right. Hot cookies delivered at your doorstep. We have truly reached the pinnacle of evolution. Also, if you are a Utero-American (or want to give a thoughtful, yet extraordinarily creepy gift), there is a website (http://theperiodstore.com/) that will sync up with your cycle and send you a predetermined package in the mail filled with art, chocolate, and the necessary monthly supplies. 
Now, are any of these services particularly new? Not really. The idea of delivering to a home is not a new one. However, I would argue the process of getting these services is inherently innovative. Figuring out the processes on how to get these products to the correct locations in a logical manner while keeping the integrity (such as the heat from the cookies) of the goods intact requires an extreme amount of foresight and planning. Speaking from a logistics perspective, I assure you that creating the packaging that makes all of these product possible is most definitely creative. While these types of inventions and innovations may not be considered a "Big C", adapting these services to the modern age brings in a "new C". The creativity of convenience. And, if I am one hundred percent honest with myself while writing this under my covers, this "new C", is pretty dang great.

Hypnagogia

        Creativity is unavoidably linked to a state called hypnagogia. Just like creativity, this altered state has various definitional theories and estimated casual attributions. However, in my own words, hypnagogia is a relaxed, meditative state that is usually associated with lighter stages of sleep; it is also the state of the mind and body right before succumbing to sleep. Furthermore, it has been greatly linked to meditation, as it is when the body and its external environment are forgotten, and attention is solely focused mentally. 
        Hypnagogia varies from person to person, from situation to situation, but is most often associated with certain bodily sensations and visual imagery. These phenomena include the feelings of floating, falling, or vibrating, and visuals usually consisting of geometric patterns and shapes. However, the phosphenes (in layman's terms, the appearance of light when there is none) can take the shape of very detailed images, even specific landscapes and faces. Sounds, though not the most common type of experience, are also frequently reported, in terms of buzzing, static, water, even voices, and music. As I stated previously, the sensations during hypnagogia are highly dependent on the person and context.
        There are many theories as to the neurological basis of hypnagogia. An early explanation claimed that this state is the best example of auto-symbolism, which is when whatever we are thinking is converted into visual metaphor. Some psychologists note that the experienced hypnagogic imagery and sensations are less like that seen during REM sleep; instead, they have much more in common with states such as meditation, sensory deprivation, and the psychedelic effects from hallucinogenic substances. Some medical researchers suggest that the pineal gland releases an increased amount of DMT during hypnagogic states that is characterized by predominant theta brainwaves. (Theta waves are regularly associated with deep meditation, light sleep, and some REM sleep. It is interesting to note that research indicates that hypnagogia can be experienced during pre-alpha, alpha, and theta brainwave patterns.)
        So where does creativity come in with all this? To bring this closer to home, think of all the times you have had a great idea or solution upon waking or just falling asleep. This was your hypnagogic state coming into play. Hundreds of famous creators have utilized the hypnagogic state, whether they used that specific term or not. Though creativity and hypnagogia related phenomena are hard to define, it is indisputable that creative breakthroughs can be created, fostered, and realized during hypnagogic states.
        In class, we watched Steve Wozniak talk about how he had his eureka moment in conceptualizing the method of putting colors into computers. He had not slept for four days and four nights. Wozniak reported laying down, being incredibly relaxed, almost to the point of sleep, but not quite asleep yet. Suddenly he started visualizing dots in sequence moving across his closed eyes' perception. He immediately awoke with the beginning of his breakthrough in the color input of computers. This all came to him during the hypnagogic state after he had been contemplating how to accomplish such a seemingly impossible feat.
         Another example touched upon in class was with the chemist August Kekulé. He was trying to understand the structure of the molecule benzene. He fell asleep in front of a fire and visualized a classic ouroboros as a series of molecules made out of snakes, each one swallowing the tail of the next snake. He suddenly knew (and could visualize) the previously unknown chemical structure of benzene.
        Thomas Edison famously utilized a very specific technique when it came to his own creative process of problem solving. Whenever he was stumped on a particular problem, he would settle himself in a comfortable chair for his regular twenty minute naps. In front of him, he would have a pad of paper and pencil ready to jot down anything that came to mind. While napping, he would hold steel bearings, and on the ground, beneath his hands, were tin plates. As he began to slip into sleep, one or both of the bearings would slip out of his grip, clashing onto the tin plates, and fully waking Edison. It was in that period of being half-awake, half-asleep that countless new ideas and solutions came to him.
        Salvador Dali used a similar method for new ideas that he called “slumber with a key.” Instead of steel bearings, he used a heavy key held in a suspended arm above a plate. He would start to fall asleep, and the key would fall onto the plate, rousing him. He would wake up with new images to illustrate and new ideas to convey. His use of the hypnagogic state is undoubtedly one of the reasons he has such vivid dream imagery in his art. He was in fact painting from his semi-conscious dreams!
        As just shown, no matter the field or domain inhabited, any person can utilize hypnagogia in creative thinking and problem solving. Whether that person is an artist, chemist, inventor, engineer, or scientist does not matter.
         But why is this so? According to the hypnagogic specialist Dr. Mavromatis, "most, if not all, of the conditions of creativity are present in hypnagogia." Another psychologist, Dr. Budzynski, wrote, "the Twilight State (i.e. hypnagogic state) is important because it represents a state of mind which facilitates creative associations and the assimilation of certain types of information, both verbal and imaginal, without the usual critical screening which is operative during the waking, fully conscious state."
        By focusing attention inwards and letting go of external stimuli, the brainwaves within your head slow into the alpha-theta region (depending on your experience, practice, and present context). This allows creative thoughts, insights, and ideas to surface seemingly without effort. Self-induced hypnagogia is not only a possibility, it is attainable for everyone! However, since it may seem difficult to maintain this state without falling asleep (as it is basically putting your body to sleep, while retaining your mind's consciousness), some see it as an ungraspable task.
         But it is entirely possible for every living person. Hypnagogia has already been present in many different mediums, whether it be lucid dreaming, yoga nidra, day dreaming, meditation, Buddhist practices, or sleeping/waking itself.
         This is where our readings come in. My favorite was Kaufman and Beghetto's “Four C Model of Creativity,” and I think hypnagogia can play marvelously into that. Whether you are engaging in everyday creativity (little c), personal interpretation of experiences (mini c), professional creativity (Pro-c), or eminent creative accomplishments (Big C), hypnagogia can be an incredibly useful aid. Not only is it possible for all levels of C/c, it is already happening. Various artists, of all types of C/c, utilize hypnagogia whether they realize the phenomena or not. Plenty of past Big C creative geniuses already have (as I have previously shown). Even in little c or mini c, people utilize this state everyday. I myself have used it in different ways, and know many lucid dreamers and meditation practitioners who have as well.
        Hypnagogia is not just an extremely interesting altered state; it is a process, idea, and discovery eternally tied to creativity and its catharsis.


Useful Articles:

Dan Harmon's Second Act

I wasn't sure what or who to write about for my first blog post, but as necessity is the mother of invention, deadlines are the fun uncles of decision making. With that in mind, I've decided to look at one of my favorite artists and a personal hero: TV writer and producer Dan Harmon.

Dan Harmon
Most people know Harmon as the show-runner for NBC's off the wall sitcom Community, and many are familiar with his name from articles detailing his dramatic removal from the show, or his triumphant return. The show--often praised for its daring, oddball comedy--uses many tropes that Harmon's writing has become famous for; self-aware characters, genre-bending and parody, jokes that continue through multiple seasons before paying off, and some of the most obscure references on television. But despite its ongoing success, I'm not dedicating this blog post to Community; I'm going to focus instead on Harmon's new project, Cartoon Network's Rick and Morty.

Developed with Justin Roiland in 2012, while Harmon was on hiatus from Community, the half-hour cartoon centers around an unlikely duo, insane and alcoholic scientist Rick and Morty, his grandson and usually unwilling companion in his madcap adventures. Although the characters themselves are ripped straight from the classic 1980s sci-fi franchise Back to the Future, the cartoon couldn't be further from that innocent and almost corny film series. Alien con-men, pederast jelly-beans and a microscopic amusement park inside of a homeless man are just a few of the politically incorrect staples that help the show to push the limits of good taste, and to carve out a niche for itself among a cartoon genre already dominated by such animated classics as Futurama, The Venture Bros., and even Archer.

Television is rarely thought of as a particularly creative field (though I would argue that it is the most influential art-form of our time), and you may wonder why I would bother to dedicate a blogpost to a late-night cartoon written by an already successful television producer. It may seem even stranger considering the fact that the show is so heavily influenced by existing works of science fiction. I feel, however, that Rick and Morty is not only an important and hilarious piece of television, but that it says something very important about two regularly ignored aspects of creativity: parody (and to a greater extent, recycling creative material in general), and the challenge of ongoing creativity.

Recognize these trademarked characters?
First, let's take a look at parody and the role it plays in the show. Although the show is nominally a science fiction comedy, it is in many ways about Harmon's relationship to pop culture. Not only are the main characters themselves reinterpretations of Doc Brown and Marty from Back to the Future, but the show makes constant references to other creative works. In the first six episodes alone, Rick and Morty has paid extensive homage to Jurassic Park, Inception, Nightmare on Elm Street, and the films of David Cronenberg, to name a few. Again you may be wondering why this stands out as particularly creative writing instead of simple laziness. Thomas Ward's article "What's Old about New Ideas?" highlights the fact that few ideas are wholly 'novel,' and that it is often through re-imagining existing works that 'new' ideas come into being. This is a hugely important idea to the concept of parody--in which extant creative material must be re-framed for comic effect. Rick and Morty aims to do just this--to present its audience with classic tropes from science fiction (aliens, mutants, entering dreams), but to view them not through the innocent eyes of a child, but through the jaded and cynical eyes of an adult, for whom the world can be a dark and troubling place.

Let's also look at the man himself, Dan Harmon, and the significance of a second success in his career. As we have seen in class, great creatives often contribute only one major paradigm shift to their domain
before slowing creative output to a relative trickle. This can certainly be seen in the case of T.S. Eliot, who virtually stopped writing poetry after the publication of "The Wasteland," and whose works post-Wasteland are often viewed as insignificant and derivative. After his dismissal from Community, many critics thought that Harmon's ensuing career would be marginal at best. His success with Rick and Morty is not only unlikely, it is indicative of a creative mind willing to re-imagine itself, and suggests that Harmon is brave enough to explore new territory rather than look for success where he has found it easily before. Rick and Morty is not successful because it draws from other successful works; it is successful because in doing so it has blazed new trails all its own.

Here: all six episodes are available in full on Adult Swim's website. Enjoy. The next new episode premiers on March 10. Won't you tune in?