Sunday, March 13, 2022

Why is this so difficult!!! Hidetaka Miyazaki's Elden Ring

    Hidetaka Miyazaka is a Japanese video game director and executive of FormSoftware. In his time at FormSoftware, he has worked as a director on many games: Dark Souls, Sekiro, Bloodborne, etc. These games are popularly known for being very difficult. My first experience with Miyazaka has been through his newest game Elden Ring. 

    Looking into his creative process for Elden Ring, Miyazaka collaborated with George R. R. Martin, who is most famous for writing the Game of Thrones series. Miyazaka worked with this other creator and both had an immense impact on the product. In an interview with Miyazaka, he stated that he prefers collaborators who are relatively disconnected from the video game world. In doing this, he is challenged and is able to explore new avenues that someone in his line of work would not come up with. Their differences in occupation also led to that difference of roles we see in the creative process. Martin focused on creating the concepts of the story and characters of the game while Miyazaka took those in and worked with his team to create the game. 


    In Elden Ring, you play as a "tarnished" in a land in which the Golden Order has been broken. This has led to a major power vacuum in the world which, in turn, leads to chaos from multiple sides. Seizing this power vacuum, aka becoming the "Elden Lord," is the main quest of the game though there are thousands of things to do before you get there. 

    The multifaceted aspects of Miyazaka's games are what sets him apart from other creatives in the video game field. In looking at video games, Miyazaka notices a common trend in games. He notices that most games focus on quest after quest in a rigid setting. Even games that have open worlds have clearly set and rigid missions and play barriers. In his creative process, he points out the problem, or rather an observation, of current creatives and presents his solution of a truly open-world game. 




    Now I will say, I had never experienced anything like this. Elden Ring starts out with a couple small missions that introduce the world and gameplay to you but then the map opens up. No clearly pointed out tasks, no one saying explicitly where to go. While it is nerve-racking, It works. While it is more difficult to navigate, players over time form an intimate connection to the map, knowing exactly where a cave is, knowing which places to be careful of larger enemies, which places to shop for a new spell or incantation. This is what Miyazaka wanted with the game. Not for strict, clear tasks, but for open-ended ones that allow players to play at their own place while offering them the ability to explore every nook and cranny of their world.

    Another problem Miyazaka had with the current world of games was the level of satisfaction players would feel while playing the game. Miyazaka contributes this to the amount of difficulty in his games. When a player easily defeats a boss, there is satisfaction but it does not last, especially if bosses are continually being beaten easily. Instead, a boss that is just the perfect amount of difficulty can generate much more satisfaction. Finding the perfect amount of difficulty, however, is a difficult thing to do. when fighting a boss, if you get killed by but you bring its health down to 10%, something in you says to try again, or level up and try again. This aspect of his games allows for constant bettering of the player and ultimate satisfaction when a boss is beaten. On top of this, the player is forced to employ new tactics which allow them to see what works and what does not.

    

    With this creation of difficult bosses, Miyazaka also felt the need to balance grotesqueness, or otherworldliness, with beauty. He does this specifically to add more dimension to these powerful enemies. It's very difficult to despise an enemy that constantly kills you. Above you see Godrick the Grafted. He is one of the first bosses you see in the game and he is extremely difficult. I did not like him. Anyways, he is described in the lore as a hero. A hero that lost his way because of the shattering of the Elden ring and his newfound search for power. In providing this backstory, along with the beauty in the actual picturing of this previously heroic character, these characters are no longer one-dimensional. Not only is this a very difficult boss, but this is a very difficult boss that used to be a hero. A hero that everyone loved and would have lived a beautiful life if the shattering of the Golden Order did not occur. The gravity of the situations in the game can be felt. 



    This begs the question of why. Why put so much work into this? Why spend hours on things people may overlook? What is Miyazaka's motivation? Is it extrinsic or intrinsic? I would say both. Actually making a game could have extrinsic motivators such as money. But when he spends time actually making the game, creating these backstories, I think it can be more intrinsic. Why focus on the beauty of one of the major bosses at the beginning of the game that most people, like myself, would not notice unless they wrote a blog post about it. Miyazaka says that he does this because he wants to feel he made something beautiful. There is more than just money, there is confidence and happiness in the product. On top of this, working with a writer like George R. R. Martin may also be a facet of this intrinsic motivation because this challenges Miyazaka to focus on what's being said and create something beautiful out of it.



Sources:

https://blog.playstation.com/2022/01/28/an-interview-with-fromsoftwares-hidetaka-miyazki/

https://en.wikipedia.org/wiki/Hidetaka_Miyazaki

https://en.bandainamcoent.eu/elden-ring/elden-ring

https://www.theguardian.com/games/2018/aug/06/hidetaka-miyazaki-dark-souls-deracine-fromsoftware


7 comments:

  1. I love how you talk about the beauty and grandiosity of the game, especially with the boss design. The game definitely took my breath away when I first seen the world. Probably his hardest game in my opinion too.

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  2. I've yet to buy Elden Ring, but I want to very much. To be honest, though I knew there was a large amount of hype surrounding the game upon its first announcement I couldn't picture myself being too interested in it (much less actually wanting to buy it). Shooters and FPS games in general are more my speed and I've learned that I'm quite bad at Souls-like games, so I couldn't imagine myself enjoying Elden Ring and never really looked into the game.

    However, your blog post has piqued my interest in Elden Ring even more. I particularly enjoy the sound of a "true open world" and expansive lore, especially regarding the enemies (I love that they don't sound like one-dimensional, easy to hate characters that you can have no qualms about fighting). I love to get immersed in games, and if I'm being totally honest, living life like an RPG in some countryside is an (unrealistic) dream job of mine. So, the captivating world of Elden Ring seems like the perfect compromise for me.

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  3. I just hopped off elden ring to look at the blog posts and was happy to see someone blogged about it. This game has entrapped me since the day I got it and it surely is a beautiful world to take part in. Also frick you Godrick

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  4. My brother has been telling me about how great this game is. He has been especially captivated by the graphics, which is so interesting because the majesty aspect of the game was something you also discussed in good detail. I might have to try the game out now that I have heard more than one extremely positive review- thanks!!

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  5. This game is so amazing! I cant remember in recent memory a game that has had as many great reviews as Elden Ring. This post really makes me want to go play it! The world is so awesome, and the creativity that went into building the game and its lore is truly outsanding!

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  6. I have played every single one of his games except demon souls, and I must say, they are all truly amazing (except dark souls 2, that's an exception, and he was only partly involved). Each game builds on the successes of the last, most notably with the inclusion of more beastial and grotesque enemies post-bloodborne. However, Elden Ring stands above them all. It really leans into the power fantasy this time around, and though it remains incredibly difficult, once you get the hang of it (and especially when you get the hang of some badass weapons) the game becomes much more familiar. It is truly amazing, and breathes a massive breath of fresh air into the genre of open world games, who had begun to trend towards tedious maps bloated with menial, often uninteresting tasks (looking at you assassins creed).
    All in all, 10/10, would recommend to a friend

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  7. Good post?! I haven't purchased it because I don't have a machine to run it on - but I've had fun the few Souls games I have at the moment. It was neat to note that he likes to balance the visuals of characters or situations with the environment or tone and vice versa. I watched a Polygon video however that points out how he also balances the anxieties and "unfair" chances as absurdist humor and it's such an incredible read of the game! The entire series is an extended bit and "YOU DIED" is the punchline!
    The video:
    https://www.youtube.com/watch?v=t36b47UHSpE&t=446s

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