Imagine watching a movie you really love. It’s a great movie
in many respects, but then there’s that one part that leaves you wondering, “What? That shouldn’t have happened. That
doesn’t even make sense!” And sometimes you may end up thinking, “The movie would have made a lot more sense
if it happened this way…” Many of us get these little strokes of
creativity, but imagine taking your idea further, and building a whole scenario
for how the movie would end differently based on that one little change you
came up with in your head. Then imagine writing this scenario down, making it
into a script, animating the whole scene, hiring voice actors and doing some of
the acting yourself, and making a whole video out of your little idea. Sounds
crazy, right? Well, that is exactly what Daniel Baxter did, and how he ended up
blessing us with his series of videos, titled How It Should Have Ended.
Daniel Baxter, with Tina Alexander, launched their first
video on March 6, 2007, which was “How Star Wars Episode IV Should Have Ended.”
They capitalized on a major plothole, namely that Princess Leia returned to the
rebel base even though she knew she could be followed, thus allowing the Death
Star to blow up the rebel base. They reenact this new telling of the story with
animation and perfectly executed sarcasm and wit. They continued this trend
over the next eight years, creating over 100 videos that expose even more plotholes
of movies, TV series, and even video games.You can check out their first video by clicking the link below.
https://www.youtube.com/watch?v=zzoeEdW-EDQ
Daniel Baxter fits Lubart and Sternberg’s idea of a creative
who employs the investment strategy. He “buys low” by taking a popular movie
and twisting the well-accepted ending up on its head, and “sells high” by
writing and animating his next idea within a month (Lubart & Sternberg,
271). He uses all six resources of creativity that Lubart and Sternberg list,
especially redefinition and insightful thinking. He uses redefinition and
insightful thinking by “selectively encod[ing] information others do not see as
relevant” when he finds plotholes in entertainment pieces and by “synthesiz[ing]
the implications of this information to make the best investment decisions” when
he decides which plotholes to use in his videos based on which would produce
the funniest or most entertaining results (Lubart & Sternberg, 273).
After they finish creating the characters, he describes the
rest of the process as “digital puppet shows,” where instead of drawing each
scene they move the characters through Adobe© After Effects software, which
allows them to program the characters’ joints like limbs so they can move
without redrawing the entire character.
The videos that Daniel Baxter and his team make with How It Should Have Ended would not be
possible if the creators did not have a combination of quirky wits to write the
scripts, artistic talent, and knowledge of computer programs in order to
implement and design each video. Here’s to hoping that he and his team stay
creative.
Work Cited
Lubart & Sternberg: Lubart, T.I., & Sternberg, R.J.
(1995). An investment approach to creativity: theory and data. In S.M. Smith,
T.B. Ward, & R.A. Finke (Eds.) The Creative Cognition Approach
(pp.271–302). Cambridge, MA: MIT Press.
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